Webinars

Playful Genres: Leveraging Games as Opportunities for Inquiry

According to the 2024 findings of the Entertainment Software Association, one of the most important desires of video game players is the ability of the medium to sharpen intellectual skills. Clearly there is power in using games to think and learn.

Classrooms can capitalize on this as well. As a representational medium, games are never free from the influences that inform them, the discourses that surround them, and the cultural contexts that inform their multiple meanings. This presents educators with an opportunity to utilize games as an avenue for intellectual inquiry. By engaging students in conversations about game genres as experiences designed for audiences, we can help students connect their play to active learning, critical thinking, and meta-cognition.

This webinar will provide participants with approaches for engaging students in multi-disciplinary inquiry practices that utilize games to facilitate learning and growth in students of all levels and abilities.

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Webinar Leader

Josh Call

Year

2025

Asset Type

Videos

Language

English

Usage Rights

External usage / Free For Use

NHC Copyrights

Attribution 4.0 International (CC BY 4.0)

Usage Disclaimer

This work is licensed under a Creative Commons Attribution 4.0 International License. Images, PDFs, downloads, and other media are provided under the NHC Principles on Copyright, Fair Use, and Open Licensing. Visit the Principles webpage for more information on how you can use this resource.

Subject Term

Genre Video Games Education